In a recent interview with Game Rant, the creative director of the upcoming Assassin’s Creed Mirage, Stéphane Boudon, revealed that the game will not represent a story that is happening in our time. According to him, conformity seeks to focus on the historical context under consideration.
“We decided not to put current or future playable missions into Assassin’s Creed Mirage because we really wanted to focus on Basim’s history when he was in Baghdad in the 9th century,” Boudon said.
The director also talked about the Animus, the virtual reality machine developed by Abstergo Industries in the game: “You will still be in the Animus. You will start in Animus and there will also be an ending, but we won’t have modern gameplay for the entire game.”
The choice indicates that the franchise may absorb this change for future games only set in the past. Assassin’s Creed Infinity project lead Marc-Alexis Coté revealed the production details in an interview with IGN and indicated that players won’t need to watch the story in our time.
“Players who just love to dive into the past will be able to jump right in there and never get interrupted or need to know who Desmond and Layla are,” Cote said. “The way we tell the story will change over time. This is what we do in the long run.”
Assassin’s Creed Mirage was officially announced on Ubisoft Forward last Saturday (10th). The game will be released in 2023 on the PlayStation 4, prefix 5xbox one, Xbox Series X|S and PC.
Assassin’s Creed Infinity doesn’t have a release date, and the project will be the hub that brings together all the games released by the franchise to date on one platform. According to UbisoftInfinity will become a hotspot for other projects, codenamed Red and Hexe, and provide more information regarding updates and other content in the saga.